
Support and Pay Increases for Creative Teams Embark Studios AB NEXON NETWORKS VINA COMPANY LIMITED NEXON TAIWAN LIMITED Nexon Thailand Co., Ltd.
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Lexian Software Development (Shanghai) Co., Ltd. (Nexon Games Seoul, Nexon Games Pangyo) (formerly Nexon GT and NAT Games) NEXON COMMUNICATIONS Co., Ltd. Nexon Networks Corporation NEXON Games Co., Ltd. For example, some of Nexon Korea's games are published directly by Nexon Korea yet are available worldwide with no separate service published under the local consolidated company's portfolio. The subsidiary that publishes a game does not necessarily indicate the region(s) that a game is available in. Each region's local consolidated subsidiaries are independently managed and are responsible for developing their own strategy for their products and services.

Nexon maintains various offices around the world that engage in the publishing and/or development of Nexon's games. In February 2022, it was reported by Bloomberg that Saudi Arabian-based Public Investment Fund had purchased just over a 5% stake in Capcom and Nexon, reportedly worth $883 USD million, while American investment company KKR acquired an 8.5% stake. In January 2022, Russo brothers-owned film production company AGBO sold a $400 million minority stake to Nexon, which is valued at $1.1 billion as Nexon takes a 38% stake. In July 2021, Nexon announced the formation of Nexon Film and Television, a division of the company focused on expanding the reach and value of Nexon's global IP, as well as development of new properties in both interactive and linear entertainment. Nexon, which was known to be the largest video game company in South Korea, was overtaken by Krafton in July 2021. Nexon signed with Bandai Namco Holdings, Square Enix and Microsoft for a 10-year Japanese–South Korean video gaming partnership contract for media franchises through 2032, for example HoPals Echoes crossover project. Nexon stated that they have no interest in outright acquiring or taking activist investor positions in these companies. By March 2021, Nexon had deployed $874 million of that amount on investments into Hasbro, Bandai Namco Holdings, Konami, and Sega Sammy Holdings. On June 2, 2020, Nexon announced plans to invest $1.5 billion in listed entertainment companies. On November 25, 2019, The Lego Group announced the acquisition of Bricklink, the world's largest Lego fan community from Nexon, for an unknown price, which is expected to finish before the end of 2019.

However, on July 8, 2019, Reuters reported the plan was abandoned. On January 3, 2019, the Korea Economic Daily reported Nexon founder Kim Jung-ju and associates have put their 98.64-percent stake up for sale. On March 9, 2016, Nexon acquired Big Huge Games, a mobile game developer in Maryland. Nexon went public on the Tokyo Stock Exchange on December 14, 2011, in an initial public offering, the largest in Japan for 2011 and the second largest by a technological company for 2011 worldwide. In April 2013, the programmer "DrUnKeN ChEeTaH" was sued by Nexon America for operating GameAnarchy, a popular subscription based cheat provider for Combat Arms.
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Dungeon & Fighter is one of the most popular free-to-play online PC games in China. Nexon is also the developer of Dungeon & Fighter, through its wholly owned subsidiary, Neople. The game was localized in many locations such as Japan, China, Taiwan, Thailand, Singapore, North America, Europe, Brazil, and Vietnam. In 2003, Wizet developed MapleStory in Korea, which later became one of their most successful titles and has been serviced for more than a decade. Many title releases followed such as Dark Ages: Online Roleplaying, Elemental Saga, QuizQuiz, KartRider, Elancia, and Shattered Galaxy some of which are maintained by a company spun off of Nexon, Kru Interactive.

Nexon developed and published its first title, Nexus: The Kingdom of the Winds, in 1996, which the company continues to service. It also has offices located in South Korea, the United States, Taiwan and Thailand. Nexon Group was established in Seoul, South Korea on December 26, 1994, and is currently based in Japan.

2.1 Support and Pay Increases for Creative Teams.
